Det virker ikke.. Nu er der slet ingen stjerner
Her er koden
keepRunning == true;
if(keepRunning == true){
this.createEmptyMovieClip("universe_mc", 10);
// star control variables
var initVel:Number = 7;
var accel:Number = 1.1;
var alphaChange:Number = 10;
var myInterval:Object = setInterval(AddStar, 10);
var maxOffset:Number = Math.sqrt(Math.pow((Stage.width/2),2) + (Math.pow((Stage.height/2),2)));
var i:Number = 0;
function AddStar() {
// a star is born
var curStar:MovieClip = universe_mc.attachMovie("star", "star_"+i, i);
++i;
// initialize the baby star
curStar._x = Math.random() * Stage.width;
curStar._y = Math.random() * Stage.height;
curStar._alpha = 0;
// calculate which angle star will fly
// the angle is based on the position of the star from
// the center of the stage.
var xOffset:Number = curStar._x - (Stage.width/2);
var yOffset:Number = curStar._y - (Stage.height/2);
var totalOffset:Number = Math.sqrt( xOffset*xOffset + yOffset*yOffset );
var velAngle:Number = Math.atan2(yOffset, xOffset);
curStar._xVel = initVel * Math.cos( velAngle );
curStar._yVel = initVel * Math.sin( velAngle );
curStar._xscale = (maxOffset - totalOffset)/7;
curStar._yscale = (maxOffset - totalOffset)/7;
// fly away little star
curStar.onEnterFrame = FlyingStar;
}
function FlyingStar () : Void {
// move the star
this._x += this._xVel;
this._y += this._yVel;
// accelerate the star
this._xVel *= accel;
this._yVel *= accel;
// fade the star in
if (this._alpha < 100) this._alpha += alphaChange;
else this._alpha = 100;
// check if the star has left the stage
// if it has, remove it so you don't hog memory
if ( (this._x < -this._width) ||
(this._x > (Stage.width + this._width)) ||
(this._y < -this._height) ||
(this._y > (Stage.height + this._height)) ) {
this.removeMovieClip();
}
}
}
Og så har jeg false variablen på en senere frame.