Halløj. Overskriften er måske lidt kryptisk, men den udtrykker nu meget godt hvad jeg står og mangler. Jeg har følgende kode:
test.html<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN">
<html><head><title>Drag Drop</title>
<link rel="stylesheet" href="dd_files/lists.css" type="text/css">
<script language="JavaScript" type="text/javascript" src="dd_files/coordinates.js"></script>
<script language="JavaScript" type="text/javascript" src="dd_files/drag.js"></script>
<script language="JavaScript" type="text/javascript" src="dd_files/dragdrop.js"></script>
<script language="JavaScript" type="text/javascript"><!--
window.onload = function() {
var list = document.getElementById("left_col");
DragDrop.makeListContainer( list, 'g1' );
list.onDragOver = function() { this.style["background"] = "#EEF"; };
list.onDragOut = function() {this.style["background"] = "none"; };
list = document.getElementById("center");
DragDrop.makeListContainer( list, 'g1' );
list.onDragOver = function() { this.style["background"] = "#EEF"; };
list.onDragOut = function() {this.style["background"] = "none"; };
list = document.getElementById("right_col");
DragDrop.makeListContainer( list, 'g1' );
list.onDragOver = function() { this.style["background"] = "#EEF"; };
list.onDragOut = function() {this.style["background"] = "none"; };
};
function getSort()
{
order = document.getElementById("order");
order.value = DragDrop.serData('g1', null);
}
function showValue()
{
order = document.getElementById("order");
alert(order.value);
}
//-->
</script></head>
<body>
<center><h2>Wooozaaah!</h2></center>
<p>You go girl!</p>
<br />
<ul id="left_col" class="sortable boxy">
<li id="Four">Four</li>
<li id="Three">Three</li>
</ul>
<ul id="center" class="sortable boxy">
<li id="Six">Six</li>
<li id="Two">Two</li>
</ul>
<ul id="right_col" class="sortable boxy">
<li id="Seven">Seven</li>
<li id="Five">Five</li>
<li id="One">One</li>
</ul>
</body></html>
coordinates.js/**********************************************************
Very minorly modified from the example by Tim Taylor
http://tool-man.org/examples/sorting.html
Added Coordinate.prototype.inside( northwest, southeast );
**********************************************************/
var Coordinates = {
ORIGIN : new Coordinate(0, 0),
northwestPosition : function(element) {
var x = parseInt(element.style.left);
var y = parseInt(element.style.top);
return new Coordinate(isNaN(x) ? 0 : x, isNaN(y) ? 0 : y);
},
southeastPosition : function(element) {
return Coordinates.northwestPosition(element).plus(
new Coordinate(element.offsetWidth, element.offsetHeight));
},
northwestOffset : function(element, isRecursive) {
var offset = new Coordinate(element.offsetLeft, element.offsetTop);
if (!isRecursive) return offset;
var parent = element.offsetParent;
while (parent) {
offset = offset.plus(
new Coordinate(parent.offsetLeft, parent.offsetTop));
parent = parent.offsetParent;
}
return offset;
},
southeastOffset : function(element, isRecursive) {
return Coordinates.northwestOffset(element, isRecursive).plus(
new Coordinate(element.offsetWidth, element.offsetHeight));
},
fixEvent : function(event) {
event.windowCoordinate = new Coordinate(event.clientX, event.clientY);
}
};
function Coordinate(x, y) {
this.x = x;
this.y = y;
}
Coordinate.prototype.toString = function() {
return "(" + this.x + "," + this.y + ")";
}
Coordinate.prototype.plus = function(that) {
return new Coordinate(this.x + that.x, this.y + that.y);
}
Coordinate.prototype.minus = function(that) {
return new Coordinate(this.x - that.x, this.y - that.y);
}
Coordinate.prototype.distance = function(that) {
var deltaX = this.x - that.x;
var deltaY = this.y - that.y;
return Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2));
}
Coordinate.prototype.max = function(that) {
var x = Math.max(this.x, that.x);
var y = Math.max(this.y, that.y);
return new Coordinate(x, y);
}
Coordinate.prototype.constrain = function(min, max) {
if (min.x > max.x || min.y > max.y) return this;
var x = this.x;
var y = this.y;
if (min.x != null) x = Math.max(x, min.x);
if (max.x != null) x = Math.min(x, max.x);
if (min.y != null) y = Math.max(y, min.y);
if (max.y != null) y = Math.min(y, max.y);
return new Coordinate(x, y);
}
Coordinate.prototype.reposition = function(element) {
element.style["top"] = this.y + "px";
element.style["left"] = this.x + "px";
}
Coordinate.prototype.equals = function(that) {
if (this == that) return true;
if (!that || that == null) return false;
return this.x == that.x && this.y == that.y;
}
// returns true of this point is inside specified box
Coordinate.prototype.inside = function(northwest, southeast) {
if ((this.x >= northwest.x) && (this.x <= southeast.x) &&
(this.y >= northwest.y) && (this.y <= southeast.y)) {
return true;
}
return false;
}
drag.js/*
* drag.js - click & drag DOM elements
*
* originally based on Youngpup's dom-drag.js, www.youngpup.net
*/
/**********************************************************
Further modified from the example by Tim Taylor
http://tool-man.org/examples/sorting.html
Changed onMouseMove where it calls group.onDrag and then
adjusts the offset for changes to the DOM. If the item
being moved changed parents it would be off so changed to
get the absolute offset (recursive northwestOffset).
**********************************************************/
var Drag = {
BIG_Z_INDEX : 10000,
group : null,
isDragging : false,
makeDraggable : function(group) {
group.handle = group;
group.handle.group = group;
group.minX = null;
group.minY = null;
group.maxX = null;
group.maxY = null;
group.threshold = 0;
group.thresholdY = 0;
group.thresholdX = 0;
group.onDragStart = new Function();
group.onDragEnd = new Function();
group.onDrag = new Function();
// TODO: use element.prototype.myFunc
group.setDragHandle = Drag.setDragHandle;
group.setDragThreshold = Drag.setDragThreshold;
group.setDragThresholdX = Drag.setDragThresholdX;
group.setDragThresholdY = Drag.setDragThresholdY;
group.constrain = Drag.constrain;
group.constrainVertical = Drag.constrainVertical;
group.constrainHorizontal = Drag.constrainHorizontal;
group.onmousedown = Drag.onMouseDown;
},
constrainVertical : function() {
var nwOffset = Coordinates.northwestOffset(this, true);
this.minX = nwOffset.x;
this.maxX = nwOffset.x;
},
constrainHorizontal : function() {
var nwOffset = Coordinates.northwestOffset(this, true);
this.minY = nwOffset.y;
this.maxY = nwOffset.y;
},
constrain : function(nwPosition, sePosition) {
this.minX = nwPosition.x;
this.minY = nwPosition.y;
this.maxX = sePosition.x;
this.maxY = sePosition.y;
},
setDragHandle : function(handle) {
if (handle && handle != null)
this.handle = handle;
else
this.handle = this;
this.handle.group = this;
this.onmousedown = null;
this.handle.onmousedown = Drag.onMouseDown;
},
setDragThreshold : function(threshold) {
if (isNaN(parseInt(threshold))) return;
this.threshold = threshold;
},
setDragThresholdX : function(threshold) {
if (isNaN(parseInt(threshold))) return;
this.thresholdX = threshold;
},
setDragThresholdY : function(threshold) {
if (isNaN(parseInt(threshold))) return;
this.thresholdY = threshold;
},
onMouseDown : function(event) {
event = Drag.fixEvent(event);
Drag.group = this.group;
var group = this.group;
var mouse = event.windowCoordinate;
var nwOffset = Coordinates.northwestOffset(group, true);
var nwPosition = Coordinates.northwestPosition(group);
var sePosition = Coordinates.southeastPosition(group);
var seOffset = Coordinates.southeastOffset(group, true);
group.originalOpacity = group.style.opacity;
group.originalZIndex = group.style.zIndex;
group.initialWindowCoordinate = mouse;
// TODO: need a better name, but don't yet understand how it
// participates in the magic while dragging
group.dragCoordinate = mouse;
Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);
group.onDragStart(nwPosition, sePosition, nwOffset, seOffset);
// TODO: need better constraint API
if (group.minX != null)
group.minMouseX = mouse.x - nwPosition.x +
group.minX - nwOffset.x;
if (group.maxX != null)
group.maxMouseX = group.minMouseX + group.maxX - group.minX;
if (group.minY != null)
group.minMouseY = mouse.y - nwPosition.y +
group.minY - nwOffset.y;
if (group.maxY != null)
group.maxMouseY = group.minMouseY + group.maxY - group.minY;
group.mouseMin = new Coordinate(group.minMouseX, group.minMouseY);
group.mouseMax = new Coordinate(group.maxMouseX, group.maxMouseY);
document.onmousemove = Drag.onMouseMove;
document.onmouseup = Drag.onMouseUp;
return false;
},
showStatus : function(mouse, nwPosition, sePosition, nwOffset, seOffset) {
/*window.status =
"mouse: " + mouse.toString() + " " +
"NW pos: " + nwPosition.toString() + " " +
"SE pos: " + sePosition.toString() + " " +
"NW offset: " + nwOffset.toString() + " " +
"SE offset: " + seOffset.toString();*/
},
onMouseMove : function(event) {
event = Drag.fixEvent(event);
var group = Drag.group;
var mouse = event.windowCoordinate;
var nwOffset = Coordinates.northwestOffset(group, true);
var nwPosition = Coordinates.northwestPosition(group);
var sePosition = Coordinates.southeastPosition(group);
var seOffset = Coordinates.southeastOffset(group, true);
Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);
if (!Drag.isDragging) {
if (group.threshold > 0) {
var distance = group.initialWindowCoordinate.distance(
mouse);
if (distance < group.threshold) return true;
} else if (group.thresholdY > 0) {
var deltaY = Math.abs(group.initialWindowCoordinate.y - mouse.y);
if (deltaY < group.thresholdY) return true;
} else if (group.thresholdX > 0) {
var deltaX = Math.abs(group.initialWindowCoordinate.x - mouse.x);
if (deltaX < group.thresholdX) return true;
}
Drag.isDragging = true;
group.style["zIndex"] = Drag.BIG_Z_INDEX;
group.style["opacity"] = 0.75;
}
// TODO: need better constraint API
var adjusted = mouse.constrain(group.mouseMin, group.mouseMax);
nwPosition = nwPosition.plus(adjusted.minus(group.dragCoordinate));
nwPosition.reposition(group);
group.dragCoordinate = adjusted;
// once dragging has started, the position of the group
// relative to the mouse should stay fixed. They can get out
// of sync if the DOM is manipulated while dragging, so we
// correct the error here
//
// TODO: what we really want to do is find the offset from
// our corner to the mouse coordinate and adjust to keep it
// the same
// changed to be recursive/use absolute offset for corrections
var offsetBefore = Coordinates.northwestOffset(group, true);
group.onDrag(nwPosition, sePosition, nwOffset, seOffset);
var offsetAfter = Coordinates.northwestOffset(group, true);
if (!offsetBefore.equals(offsetAfter)) {
var errorDelta = offsetBefore.minus(offsetAfter);
nwPosition = Coordinates.northwestPosition(group).plus(errorDelta);
nwPosition.reposition(group);
}
return false;
},
onMouseUp : function(event) {
event = Drag.fixEvent(event);
var group = Drag.group;
var mouse = event.windowCoordinate;
var nwOffset = Coordinates.northwestOffset(group, true);
var nwPosition = Coordinates.northwestPosition(group);
var sePosition = Coordinates.southeastPosition(group);
var seOffset = Coordinates.southeastOffset(group, true);
document.onmousemove = null;
document.onmouseup = null;
group.onDragEnd(nwPosition, sePosition, nwOffset, seOffset);
if (Drag.isDragging) {
// restoring zIndex before opacity avoids visual flicker in Firefox
group.style["zIndex"] = group.originalZIndex;
group.style["opacity"] = group.originalOpacity;
}
Drag.group = null;
Drag.isDragging = false;
return false;
},
fixEvent : function(event) {
if (typeof event == 'undefined') event = window.event;
Coordinates.fixEvent(event);
return event;
}
};
dragdrop.js/**********************************************************
Adapted from the sortable lists example by Tim Taylor
http://tool-man.org/examples/sorting.html
Modified by Tom Westcott : http://www.cyberdummy.co.uk
**********************************************************/
var DragDrop = {
firstContainer : null,
lastContainer : null,
parent_id : null,
parent_group : null,
makeListContainer : function(list, group) {
// each container becomes a linked list node
if (this.firstContainer == null) {
this.firstContainer = this.lastContainer = list;
list.previousContainer = null;
list.nextContainer = null;
} else {
list.previousContainer = this.lastContainer;
list.nextContainer = null;
this.lastContainer.nextContainer = list;
this.lastContainer = list;
}
// these functions are called when an item is draged over
// a container or out of a container bounds. onDragOut
// is also called when the drag ends with an item having
// been added to the container
list.onDragOver = new Function();
list.onDragOut = new Function();
list.onDragDrop = new Function();
list.group = group;
var items = list.getElementsByTagName( "li" );
for (var i = 0; i < items.length; i++) {
DragDrop.makeItemDragable(items[i]);
}
},
serData : function ( group, theid ) {
var container = DragDrop.firstContainer;
var j = 0;
var string = "";
while (container != null) {
if(theid != null && container.id != theid)
{
container = container.nextContainer;
continue;
}
if(group != null && container.group != group)
{
container = container.nextContainer;
continue;
}
j ++;
if(j > 1)
{
string += ":";
}
string += container.id;
var items = container.getElementsByTagName( "li" );
string += "(";
for (var i = 0; i < items.length; i++) {
if(i > 0)
{
string += ",";
}
string += items[i].id;
}
string += ")";
container = container.nextContainer;
}
return string;
},
makeItemDragable : function(item) {
Drag.makeDraggable(item);
item.setDragThreshold(5);
// tracks if the item is currently outside all containers
item.isOutside = false;
item.onDragStart = DragDrop.onDragStart;
item.onDrag = DragDrop.onDrag;
item.onDragEnd = DragDrop.onDragEnd;
},
onDragStart : function(nwPosition, sePosition, nwOffset, seOffset) {
// update all container bounds, since they may have changed
// on a previous drag
//
// could be more smart about when to do this
var container = DragDrop.firstContainer;
while (container != null) {
container.northwest = Coordinates.northwestOffset( container, true );
container.southeast = Coordinates.southeastOffset( container, true );
container = container.nextContainer;
}
// item starts out over current parent
this.parentNode.onDragOver();
parent_id = this.parentNode.id;
parent_group = this.parentNode.group;
},
onDrag : function(nwPosition, sePosition, nwOffset, seOffset) {
// check if we were nowhere
if (this.isOutside) {
// check each container to see if in its bounds
var container = DragDrop.firstContainer;
while (container != null) {
if ((nwOffset.inside( container.northwest, container.southeast ) ||
seOffset.inside( container.northwest, container.southeast )) && container.group == parent_group) {
// we're inside this one
container.onDragOver();
this.isOutside = false;
// since isOutside was true, the current parent is a
// temporary clone of some previous container node and
// it needs to be removed from the document
var tempParent = this.parentNode;
tempParent.removeChild( this );
container.appendChild( this );
tempParent.parentNode.removeChild( tempParent );
break;
}
container = container.nextContainer;
}
// we're still not inside the bounds of any container
if (this.isOutside)
return;
// check if we're outside our parent's bounds
} else if (!(nwOffset.inside( this.parentNode.northwest, this.parentNode.southeast ) ||
seOffset.inside( this.parentNode.northwest, this.parentNode.southeast ))) {
this.parentNode.onDragOut();
this.isOutside = true;
// check if we're inside a new container's bounds
var container = DragDrop.firstContainer;
while (container != null) {
if ((nwOffset.inside( container.northwest, container.southeast ) ||
seOffset.inside( container.northwest, container.southeast )) && container.group == parent_group) {
// we're inside this one
container.onDragOver();
this.isOutside = false;
this.parentNode.removeChild( this );
container.appendChild( this );
break;
}
container = container.nextContainer;
}
// if we're not in any container now, make a temporary clone of
// the previous container node and add it to the document
if (this.isOutside) {
var tempParent = this.parentNode.cloneNode( false );
this.parentNode.removeChild( this );
tempParent.appendChild( this );
// body puts a border or item at bottom of page if do not have this
tempParent.style.border = 0;
document.getElementsByTagName( "body" ).item(0).appendChild( tempParent );
return;
}
}
// if we get here, we're inside some container bounds, so we do
// everything the original dragsort script did to swap us into the
// correct position
var parent = this.parentNode;
var item = this;
var next = DragUtils.nextItem(item);
while (next != null && this.offsetTop >= next.offsetTop - 2) {
var item = next;
var next = DragUtils.nextItem(item);
}
if (this != item) {
DragUtils.swap(this, next);
return;
}
var item = this;
var previous = DragUtils.previousItem(item);
while (previous != null && this.offsetTop <= previous.offsetTop + 2) {
var item = previous;
var previous = DragUtils.previousItem(item);
}
if (this != item) {
DragUtils.swap(this, item);
return;
}
},
onDragEnd : function(nwPosition, sePosition, nwOffset, seOffset) {
// if the drag ends and we're still outside all containers
// it's time to remove ourselves from the document or add
// to the trash bin
if (this.isOutside) {
var container = DragDrop.firstContainer;
while (container != null) {
if(container.id == parent_id)
{
break;
}
container = container.nextContainer;
}
this.isOutside = false;
this.parentNode.removeChild( this );
container.appendChild( this );
this.style["top"] = "0px";
this.style["left"] = "0px";
//var container = DragDrop.firstContainer;
//container.appendChild( this );
return;
}
this.parentNode.onDragOut();
this.parentNode.onDragDrop();
this.style["top"] = "0px";
this.style["left"] = "0px";
}
};
var DragUtils = {
swap : function(item1, item2) {
var parent = item1.parentNode;
parent.removeChild(item1);
parent.insertBefore(item1, item2);
item1.style["top"] = "0px";
item1.style["left"] = "0px";
},
nextItem : function(item) {
var sibling = item.nextSibling;
while (sibling != null) {
if (sibling.nodeName == item.nodeName) return sibling;
sibling = sibling.nextSibling;
}
return null;
},
previousItem : function(item) {
var sibling = item.previousSibling;
while (sibling != null) {
if (sibling.nodeName == item.nodeName) return sibling;
sibling = sibling.previousSibling;
}
return null;
}
};
lists.css#left_col {
width: 180px;
float: left;
margin-left: 5px;
padding: 10px;
}
#center {
width: 180px;
float: left;
margin-left: 5px;
}
#right_col {
width: 180px;
float: left;
margin-left: 5px;
}
form {
clear: left;
}
body {
background: #FCFEF4 repeat-x;
margin: 10px 10px 10px 10px;
font-family: Arial, Verdana, Helvetica;
font-size: 76%;
color: #3F3F3F;
text-align: left;
}
h2 {
color: #7DA721;
font-weight: normal;
font-size: 14px;
margin: 20px 0 0 0;
}
br {
clear: left;
}
ul.sortable li {
position: relative;
}
ul.boxy {
list-style-type: none;
padding: 4px 4px 0 4px;
margin: 0px;
width: 10em;
font-size: 13px;
font-family: Arial, sans-serif;
border: 1px solid #ccc;
}
ul.boxy li {
cursor:move;
margin-bottom: 4px;
padding: 2px 2px;
border: 1px solid #ccc;
background-color: #eee;
}
Skulle du savne en live demonstration af hvordan skidtet ser ud, er denne at finde på
http://www.cyberdummy.co.uk/test/dd.php øverst, under overskriften "Form Update". Nu har jeg modificeret koden lidt, således det kun er listerne der vises. Mit problem er blot at jeg ikke ønske en række punkter, men derimod 3 tabeller at flytte rundt med. Meget gerne ala det der er at finde på
http://www.google.com/ig - der viser det jeg arbejder henimod. Jeg ville gerne ændre <ul>'sene til <div>'s, samt <li>'sene til <table>'s men så let er det desværre ikke.
Kan du ordne det for mig, så gifter jeg mig med dig!
Indlæg senest redigeret d. 04.06.2006 23:57 af Bruger #3530